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Abstract





ABSTRACT


This study aims to increase students' motivation and learning outcomes in English courses. The research subject is 32 seven grader students at MTs Negeri 2 Malang. This research was carried out in two cycles consisting of 4 stages: planning, implementation, observation and reflection. Learning motivation data were taken through field observations and interviews, which were then analyzed descriptively. The learning outcomes data were taken from the Pre-Test and Post-Test before and after the class action. The Pre-Test and Post-Test scores were then analyzed quantitatively by calculating the percentage of complete learning outcomes and the class average obtained. The results showed a significant increase in learning motivation and learning outcomes in the two cycles. The percentage of learning outcomes indicates this: the Pre-Test score completeness in the first cycle was 40.62% and increased in the Post-Test to 71.87%. In the second cycle, the completeness score on the Pre-Test was 15.62%, which increased significantly in the Post-Test at 75%.


 


Keywords: Learning Motivation; Learning Outcomes; Game-Based Learning; Learning Method.





Article Details

How to Cite
Istifadah, & Ahmadi. (2023). The Use of Game-Based Learning Method to Improve Seven-Grader Students’ English Learning Motivation and Achievement at MTs Negeri 2 Malang. ELITE JOURNAL, 5(2), 367-374. Retrieved from https://elitejournal.org/index.php/ELITE/article/view/146

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